More than 13,000 teachers in 50% of Finland's schools have selected Finland Math by Eduten as their tool of choice. It is also used by over 420,000 users in 35+ other countries. Finland Math is a digital learning platform that combines Finnish pedagogical expertise with gamification AI to provide 45% more improvement learning results, teacher happiness and student motivation. It offers the best learning analytics in the world to help teachers understand students better in less time and provide school leadership with real-time data across classrooms. It is based on more than 15 years of scientific research, and it comes with a ready-made exercise library of more than 200,000 tasks for ages 6-15 in English and Spanish. The free research pilot trial includes online teacher training and a University analysis report for school management.
ELE Finland Ltd is a consulting and training company that provides services and trainings globally. The fields of expertise are high-quality solutions for leadership training, education, assessment and evaluation, developing measurement instruments and creating materials, such as books (e.g. Phenomenal Learning from Finland, to be in nine languages in 2020). Education export projects cover Russia, China, Africa and Malta.
Nature and Environmental Education Institute of Finland
Life Blossoms in Nature! We design Nature and Environmental Education Curriculum; train nature and environmental educators; assess their design capacity and teaching qualification; grant certificates for qualified ones; connecting nature and environmental educators worldwide; promoting Finnish Nature and Environmental Education system as the global benchmark. Our doings are already making children healthier, families happier and the earth a better place to live and thrive.
Thinglink offers a way to scale skills development to millions. It also offers a platform, experts, networks and content for Curriculum and Operation Culture Development, Teacher Training, and Study trips to Finland.
INTO SCHOOL is a unique Finnish education concept & a complete teacher training package with the global goal of having technology-supported creative STEAM learning as an integral part of ECEC and K-12 education. This cross-curricular and passion-based learning approach enables more versatile education in diverse learning environments leading to better results. On a mission to Unlock Creativity in Everyone!
Isku designs and furnishes environments where learning and teaching is a shared joy. The complementary facility and furniture solutions – Focus, Share,Study & Join –are a source of inspiration, learning and creating something new. This is the concept of Isku Active Learning, providing the diverse solutions for creating functionally and pedagogically versatile learning and innovation environments.
Isku design is inspired by Finnish forests, pure raw materials and environmentally friendly manufacturing methods. All Isku products comply with the strictest quality and safety requirements.
Kainuu Vocational College
Kainuu Vocational College is a versatile producer of tailor-made skills development in companies. On the basis of clients' needs, they design a suitable training product to ensure the company's future.
Funzi gives the world’s billions of mobile users access to motivating and useful learning. An opportunity to develop skills to build a better tomorrow. High quality, relevant courses delivered with a combination of an effective pedagogy and an engaging experience.
Kindiedays is a Pedagogical Management Solution for early childhood education. With Kindiedays you can improve children’s learning progress by following the curriculum of your choice. Recognize each child’s needs, plan, implement and follow individual learning paths efficiently. Collect automatic reports about learning progress and export authentic learning portfolios. With Kindiedays, you increase parent confidence in their child’s education.
GraphoGame is an academically researched learning game for teaching pre-school children early literacy skills in English, French and many more. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need. GraphoGame produces analytics of the child's decoding & phonics practice, allowing for teachers to quickly react to bottlenecks in their learning.
GraphoGame is evidence-based, meaning all content has been developed, studied and validated by experts in universities around the world, such as the University of Cambridge and University of Aix-Marseille.