Founded in 2010 in Finland, ThingLink has develop a flexible set of tools for easy immersive content creation, including ThingLink multimedia editor for annotating any type of visual media; ThingLink Scenario Builder for creating branched learning scenarios and simulations, and ThingLink Unity Plugin for including Unity models into training scenarios. At BETT London, ThingLink is showing its new augmented reality application that makes the creation of educational AR easy for everyone.
Approaching 10 million content creators in 2023, ThingLink is the most popular immersive content creation solution in education, learning and development in Europe and North America. Relying on easy, scalable use, ThingLink integrates with the most popular Learning Management Systems such as Canvas, Moodle, Blackboard, D2L, Classera, 360 Learning, and ItsLearning, allowing its users to share immersive learning experiences, virtual tours, scenarios and simulations directly to LMS.
Hundreds of higher education and vocational education institutions around the world use ThingLink to create interactive online learning experiences. Most popular use cases include interactive maps, virtual campus tours, virtual field trips and walk-throughs in physical facilities such as maker labs, technical spaces and laboratories, adaptive scenarios for skills development, and research.